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                        Mt. Holz Science Fiction Society
                    Club Notice - 04/19/91 -- Vol. 9, No. 42


       MEETINGS UPCOMING:

       Unless otherwise stated, all meetings are on Wednesdays at noon.
            LZ meetings are in LZ 2R-158.  MT meetings are in the cafeteria.

         _D_A_T_E                    _T_O_P_I_C

       04/24   LZ: KNIGHT OF DELUSIONS by Keith Laumer (The Nature of Reality)
       05/15   LZ: THE SCREWTAPE LETTERS by C.S. Lewis (Getting to Hell)
       06/05   LZ: UBIK by Phillip K. Dick (Death and Hell)
       06/26   LZ: ALTERNATE WORLDS by Robert Adams ("What If Things Were Different?")

         _D_A_T_E                    _E_X_T_E_R_N_A_L _M_E_E_T_I_N_G_S/_C_O_N_V_E_N_T_I_O_N_S/_E_T_C.

       04/20   NJSFS: New Jersey Science Fiction Society: David Mattingly
                       (phone 201-432-5965 for details) (Saturday)
       05/11   SFABC: Science Fiction Association of Bergen County: TBA
                       (phone 201-933-2724 for details) (Saturday)

       HO Chair:      John Jetzt     HO 1E-525   834-1563  hocpa!jetzt
       LZ Chair:      Rob Mitchell   LZ 1B-306   576-6106  mtuxo!jrrt
       MT Chair:      Mark Leeper    MT 3D-441   957-5619  mtgzy!leeper
       HO Librarian:  Tim Schroeder  HO 3B-301   949-4488  hotsc!tps
       LZ Librarian:  Lance Larsen   LZ 3L-312   576-3346  mtunq!lfl
       MT Librarian:  Evelyn Leeper  MT 1F-329   957-2070  mtgzy!ecl
       Factotum:      Evelyn Leeper  MT 1F-329   957-2070  mtgzy!ecl
       All material copyright by author unless otherwise noted.

       1. The next discussion book in Lincroft--Wednesday, April  24--will
       be  Keith  Laumer's  _K_n_i_g_h_t _o_f _D_e_l_u_s_i_o_n_s.  Since the person who was
       assigned the blurb-writing hasn't had a  chance  yet  to  read  the
       book, the cover blurb will have to suffice:
            ENTER A DELUSION

            Florin's own mental faculties are  not  in  terrific
            shape,  after what he's been through.  So it may not
            be such  a  smart  move,  becoming  bodyguard  to  a
            Senator  whose mental state is utter chaos.  For the
            job entails an excursion  into  the  Dream  Machine,
            which  assaults  not  merely the senses, but reality
            itself.











       THE MT VOID                                           Page 2



            Plunging into and out  of  hair-raising  adventures,
            combating  an  extra-galactic  threat to Earth along
            with defending  his  own  sanity,  Florin  comes  to
            astonishing  discoveries about the universe he lives
            in and defends.

       2. It was like a throwback to another age.  I don't  remember  when
       it  was  I  first  saw  the  coming  attraction, but it was like no
       trailer I had seen in years.  It was a fast-paced, exciting trailer
       for  a  film  called  _R_o_b_i_n _H_o_o_d: _P_r_i_n_c_e _o_f _T_h_i_e_v_e_s.  There were no
       plastic monsters, no  gore  effects,  just  Kevin  Costner  running
       around,  scaling  walls,  escaping  the Sheriff's men--that sort of
       thing.  Maybe the adventure film that doesn't have a lot of plastic
       is coming back.  I can dig that.

       Now I see an article about the upcoming  film  in  _C_i_n_e_f_a_n_t_a_s_t_i_q_u_e.
       It  is headed by a quote: "There was no point in retelling the myth
       unless it had a different, fresh and novel approach  to  make  sure
       '90s  audiences  would respond.  They've had enough of cops, robots
       and space."  So far so good.  Except I am not sure  my  tastes  are
       exactly  like what a filmmaker thinks a '90s audience wants.  Isn't
       it they who have the appetite for the cops, the robots,  the  space
       (hey, _I like space!), and all the gooey plastic.

       Now I want them to tell the story right and they seem so far to  be
       doing  it.   I  mean,  a  lot  of  the story is the ethnic conflict
       between the ruling Normans, who'd conquered England, and the  Saxon
       populace.   That  could  even  have  a  flair  of relevance.  Yeah,
       relevance!  That would be nifty.  Then I went on to read, "The  new
       film's  approach to the legend can be [the writer's] description of
       the Merrie Men  as  medieval  Hell's  Angels.   Add  to  that  [the
       director's]  observation that '[Christian] Slater [as Will Scarlet]
       plays a 12th Century James Dean' (complete with Rocker quiff),  the
       overall  opinion  that  Maid Marian is a 12th Century feminist, and
       the fact that this film's humor is of a very contemporary  nature."
       And  the  scriptwriters  were paid a reported $1.2 million for this
       redefinition.  The description goes on to  say  that  without  King
       Richard's  good  influence,  England  had  reverted to paganism and
       human sacrifice and the Sheriff has apparently  made  a  pact  with
       dark forces.  They have written in a part for Robin to have a black
       sidekick, played by Morgan Freeman.  Freeman says his character "is
       more  cultured  and respectful than the rest of the band, a central
       truth about the Moorish race of the time.  In the course of  events
       I  introduce  Robin  to gunpowder, Telescopes, and even a Caesarian
       operation."  Mary Elizabeth Mastrantonio  is  to  be  Maid  Marian.
       Both  good  actors,  but Mastrantonio is wrong for Marian and Robin
       did not have a black sidekick.  Nor did dark supernatural forces of
       evil fit into the original story.

       This all strikes me as very much a dumbing  down  of  the  original
       material  and a pandering to very '90s tastes.  And this looks like











       THE MT VOID                                           Page 3



       it is supposed to be a quality production.  If a  multi-star,  big-
       budget  production has so little respect for its original material,
       what about the cheap productions.  Will they have more.  I guess if
       you  wanted  to  find  productions  with respect for their original
       material,  you'd  be  watching  _M_a_s_t_e_r_p_i_e_c_e  _T_h_e_a_t_e_r.    Continuing
       through  the same magazine, I see a quote from Stuart Gordon on his
       _P_i_t _a_n_d _t_h_e _P_e_n_d_u_l_u_m: "We focused on the character  of  Torquemada,
       which was not part of Poe's story."  For yet another film, director
       Tom McLoughlin says, "Stephen King is our  modern-day  Edgar  Allan
       Poe."   (Bzzzt!   Sorry,  Tom, but King is no Edgar Allan Poe.  But
       thank you for playing.)  And then  there  are  many  pages  on  the
       making  of  that classic of the screen _T_e_e_n_a_g_e _M_u_t_a_n_t _N_i_n_j_a _T_u_r_t_l_e_s
       _I_I.  Well, that's why I  have  a  house  with  16,000  books,  most
       faithful to the original because they _a_r_e the original.

       3. It's been a while since we explained the Club, and we've  gotten
       some new members, so here goes:

       Science fiction at AT&T?  It seems  like  a  natural,  doesn't  it?
       AT&T are the people who build those impressive bulbous buildings at
       World's Fairs and places like the Epcot Center.  Bell  Laboratories
       has  a  reputation  for being the starting point of the future with
       the invention of nice little gizmos like  the  transistor  and  the
       laser  and  discoveries  like the background radiation from the Big
       Bang.  Well, in 1978 when  Mark  and  Evelyn  Leeper  (your  humble
       authors)  came to Bell Labs, science fiction activity was a handful
       of people who shared a subscription to  the  Science  Fiction  Book
       Club  and  traded  off  books.   It wasn't that there was a lack of
       interest, but nobody wanted to take on the  awesome  responsibility
       of  organizing  a  club  for AT&T employees.  It was something of a
       struggle to find ten people to say they were interested.

       Today the "Holmdel-Lincroft Science Fiction Club" is, as far as  we
       know,  the  largest  science  fiction society in New Jersey (please
       hold your applause till the end) with over 200 members.   Sponsored
       by  AT&T,  through  good  times and divestiture, as an unadvertised
       fringe benefit for its employees (AT&T,  incidentally,  contributes
       only  space--they  take  no  responsibility  for the actions of the
       Science Fiction Club, just as the Club takes no responsibility  for
       the actions of AT&T--it's a comfortable relationship), the Club has
       members at 30 AT&T locations and activities at  two  (Lincroft  and
       Middletown,  New Jersey).  At those two locations and Holmdel there
       is also an active  science  fiction  lending  library  packed  into
       whatever  spare  office  space  we can muster.  There are also tri-
       weekly meetings, typically to discuss a book chosen at  a  previous
       meeting,  but  we  also  show  videotapes,  sponsor book exchanges,
       listen to radio recordings, and generally do what we  can  to  keep
       out of mischief over lunch hour.

       The binding thread of the Club is the weekly science fiction notice
       (the MT VOID), which features slanted editorials, more slanted book











       THE MT VOID                                           Page 4



       and film reviews by members, tidbits of juicy gossip  gleaned  from
       members   attending  science  fiction  conventions,  and  arguments
       between members.  (But you know about that--this is it!)


                                          Mark Leeper
                                          MT 3D-441 957-5619
                                           ...mtgzy!leeper



            Morality is simply the attitude we adopt toward people whom
            we personally dislike.
                                          -- Oscar Wilde




















































                               ANARCHAOS by Curt Clark
                           Book reviews by Frank R. Leisti
                            Copyright 1991 Frank R. Leisti



            Imagine a world whose cycle around the its sun matches that of the
       rotation of the planet.  That world is Anarchaos, and its sun is named
       Hell.  A world where there are no rules, where anything is legal, where
       a brother has died and gone buried with no questions asked.

            Rolf Malone, brother to the now-dead Gar Malone, voyages to
       Anarchaos with two other gentlemen, a missionary and a businessman
       attempting to recover some machinery that was leased, yet never paid
       for.  The Union Commission, the only representative of the planet to
       take an interest in these gentlemen warned them that the odds were such
       that only one would survive their stay on Anarchaos.  Rolf, just out of
       prison for manslaughter, had lost all of his weapons at an earlier
       customs check on a planet that he wasn't even staying at.  Now, alone,
       defenseless, and looking for revenge it was him against the planet.

            The plot revolves around Rolf's investigation as to why his brother
       was killed on this planet.  Even Gar's high position in the Ice company,
       with a guard present did not help him stay alive on the planet.  Rolf,
       in his way creates conditions of lifelessness around himself, and as a
       reward, gets taken away as a slave to work in a mine.  His changes in
       mental attitude, the boring and exhaustive work that he is forced to do
       prevents his mission for revenge, until circumstances change and he
       looses his hand.  With new incentive for revenge, he escapes, get
       captured again and -- as he puts it -- loses the battles and wins the
       war.

            Considering the aspects of an anarchial society living on a planet
       that has no night on one side and no day on the other, certain plausible
       events would push people in the direction of rugged individualism or
       utter despondency or ruthless malevolence towards others.  What is
       surprising is the longevity of such a world with such a society.  Curt
       Clark has certainly painted a bleak outlook on such a society, yet does
       not touch the other aspects of life on such a planet when it is outside
       of Rolf's experience.

            I would rate it at a +0 on the Leeper scale, enjoyable and lacking
       in the other parts of the implications of such a planet and society.





















                                   LA FEMME NIKITA
                           A film review by Mark R. Leeper
                            Copyright 1991 Mark R. Leeper



                 Capsule review:  This is a French sub-titled film
            for people who would never go to a French sub-titled
            film.  That is the up-side.  The down-side is that it
            does not provide very much for people who would see a
            French sub-titled film.  This is violent adventure fluff
            similar to less respected American films.  Rating: +1 (-4
            to +4).

            This sort of plot has been done many times before in American
       films.  Most notably, it was done in the film _R_e_m_o _W_i_l_l_i_a_m_s: _T_h_e
       _A_d_v_e_n_t_u_r_e _B_e_g_i_n_s based on the "Destroyer" books of Murphy and Sapir.
       Some super-secret government agency wants to create an assassin without
       a background so they start with someone whom the world thinks is dead,
       but who is not really.  Maybe they even arrange the purported death, and
       then they train this "zombie" to be their agent.  Nobody misses the
       person; nobody can trace the person either.  That story told
       competently, but without too much in the way of new twists, is the
       currently playing French film _L_a _F_e_m_m_e _N_i_k_i_t_a.

            The film opens with four French punks breaking into a pharmacy to
       steal drugs for one of them, a nineteen-year-old woman who is clearly in
       a bad way.  The robbery goes wrong for just about everyone involved: the
       owner of the pharmacy, the police that he calls, and the would-be
       robbers.  Three of the punks are killed and only the young addict
       survives.  She identifies herself to the arresting police as Nikita.
       This Nikita is not just bad news--she is deadly to anyone around her.
       The record later said that this woman committed suicide by an overdose
       of tranquilizers, but she is in fact administered them by injection and
       they are not lethal.  Then begins the process of turning her from a
       sociopathic killer into a controlled weapon.

            While _L_a _F_e_m_m_e _N_i_k_i_t_a is playing mostly in art theaters, it is not
       an art film any more than _D_i_e _H_a_r_d was.  This is a slick, light-weight,
       high-violence adventure film.  Much like _R_e_m_o _W_i_l_l_i_a_m_s, the story of the
       training of the human weapon takes about half of the film and it is by
       far the best half.  In both films the actual missions that the character
       is assigned are rather shallow and silly exercises.  One mission seems
       to be only a make-work project where the organization has done
       everything but actually pull the trigger and sends Nikita (at great
       expense) to pull the trigger herself.  It is not that Nikita is so great
       a marksperson since the shot seems an easy one.  Nor is it
       professionally done, since she leaves the gun barrel out a window for
       about five minutes while she waits for her orders.  Nor is it that she
       is still untraceable, since by this point she has a reasonably permanent
       new identity.  The whole sequence is there only to add some comedy and a
       little more action to the film.

            _L_a _F_e_m_m_e _N_i_k_i_t_a stands as testimony that English-language film
       makers do not have the patent on silly action-adventure.  This one is a
       likable see-once-and-forget sort of film.  My rating: +1 on the -4 to +4
       scale.











                          TRIPLANETARY by E. E. "Doc" Smith
                           A book review by Frank R. Leisti
                            Copyright 1991 Frank R. Leisti



            Delving into history with the old stories that I remember reading
       some thirty years ago, I have come across the Lensman series, written by
       E. E. Smith.  I can still remember climbing into a bookmobile at the
       school and checking out the various books that I could buy.  I was
       intrigued by the _G_r_a_y _L_e_n_s_m_a_n story.  After reading that novel, and
       discovering that there were other books in the series, I would save my
       allowance and venture to the bookstore to buy the first book of the
       series, _T_r_i_p_l_a_n_e_t_a_r_y, and then the next and so forth.  Looking back into
       my collection of science fiction, I remember the most joy I had with the
       Lensman in believing that an organization developed as futuristic
       policemen were in a war against a superior opposing force.

            E. E. "Doc" Smith wrote this series as a historian, knowing the
       past from accounts mentioned from the Lensman's Galactic Patrol.  Yet,
       in the _T_r_i_p_l_a_n_e_t_a_r_y story, the beginning basis of the Lensman, the
       opposing forces of Eddore and Arisia are introduced and their original
       meeting noted by this historian.  Although lacking in continuity, the
       idea of two very old races, with totally opposing viewpoints and
       backgrounds coming together in our universe to wage an all out war of
       immense proportions - using galaxies as their base of operations, seemed
       to be quite new to me.

            The civilization of Arisia arose from our universe, before the
       formation of multi-star systems and galaxies which could support life.
       They moved through all of their stages in life's struggle, up the stages
       of civilization until they no longer required physical bodies or
       physical necessities.  These mind beings roamed the universe, thinking
       very high order thoughts - such as the total reconstruction of the
       history - both past and future of the universe.  One such visualization
       of the elders of Arisia contained a conflict with another race of
       physical beings with great mental abilities, a race of immortals that
       were capable of splitting into two grown beings with a complete set of
       the parent's memories.  This warrior race had completely destroyed their
       universe in an very vicious fight against their own kind.  After this
       destruction, they joined together for their own reasons and moved
       themselves and their planet through different universes until they
       arrived at our own.

            The elders of Arisia, having seen or forecast all of these events
       wiped out the memory of the encounter from the minds of the Eddorians.
       With their plan in place, Arisia waited many millennium until mankind
       had obtained the stars.  It is these stages in the history of Earth,
       where Arisia worked on various bloodlines, shaping, changing, selecting
       the various characteristics of both men and women in their plan to
       create the penultimate couple who would bring forth children of immense











       Triplanetary                 April 12, 1991                       Page 2



       power and abilities.  _T_r_i_p_l_a_n_e_t_a_r_y deals with the peoples of Atlantis, a
       race doomed to destruction because of the interference by the Eddorians.
       The next downfall is that of Rome, with the almost insignificant events
       around a fracas at a party of Nero's.  Other stories deals with events
       around World War I, World War II, and the upcoming World War III.
       Finally, with the destruction of the earth well in hand, the Eddorian
       altering the plans of the earth leaves and Arisia steps in to clean up
       the debris in anticipation of the arrival of the First Lensman, Virgil
       Samms.

            However, before Virgil Samms can create his Galactic Patrol, the
       earth must be subjected to the search for iron as a nuclear material by
       a water world.  These fish creatures, with the beginnings of an
       "inertialess" field plunder and destroy the combined forces of Gray's
       pirates and the Triplanetary patrol.  The adventures of the involved
       players brings out the beginnings of the Galactic Patrol and their
       duties which are to be expanded across the universe, now that mankind
       can journey so quickly to distant worlds.

            A powerful setting for a great series, with the ultimate goal being
       the creation of the Lensmen - a group of aliens and humans alike who
       have only the good of the common universe as their goal.  A wonderful
       story, which brings forth the long range planning and the history of the
       universe all into one long story.

            As can be determined, I found the series wonderful, even when it
       was emphasizing the dominant characteristics of a democratic society
       over that of a dictatorial, or business hierarchy as presented in the
       line of the pirates that fight the Galactic Patrol at every turn.  I may
       be biased from this series being my first incursion into science
       fiction, yet I would rate this first story in the history of the
       Galactic Patrol a +2 on the Leeper scale.


































                                       WARLOCK
                           A film review by Mark R. Leeper
                            Copyright 1991 Mark R. Leeper



                 Capsule review:  Three years after the coming
            attractions ran, _W_a_r_l_o_c_k is finally getting a release,
            albeit spotty.  A prestigious producer, a good director,
            and a distinguished cast turn out a good drive-in horror
            movie made with care and imagination.  The one flaw is a
            rather obvious borrowing from the plot of _T_e_r_m_i_n_a_t_o_r.
            Rating: low +2 (-4 to +4).

            One of the odd mysteries of cinema of late has been "whatever
       happened to _W_a_r_l_o_c_k?"  Three years ago there were coming attractions
       that promised a horror film with a  nice look.  From what we saw it
       could have been decent or it could have been another special effects and
       gore film.  But for three years it did not seem to get released either
       to theaters or to cassette.  Finally, in 1991, the film is getting a
       spotty, here-and-there release and while nothing great, it is certainly
       closer to my best hopes than to my worst fears.  Only on reading
       material about the film afterwards do I discover that the film had a
       pedigree that should have raised my expectations--perhaps to the point
       that I would have been disappointed when I actually saw the film.  It is
       produced by Arnold Kopelson, who also produced _P_l_a_t_o_o_n.  It is directed
       by Steve Miner, whose _H_o_u_s_e did have some good moments.  It stars Julian
       Sands of _A _R_o_o_m _w_i_t_h _a _V_i_e_w and Richard Grant of _W_i_t_h_n_a_i_l _a_n_d _I.  The
       film has a very nice look.  It is clear this was not intended to be a
       film dominated by special effects.  There is a little gore, about the
       amount you might find in a Hammer Films horror piece of the early 1960s.
       Most of the other effects are nicely orchestrated, and occasionally done
       with the subtlety to leave the viewer not quote sure what has just been
       seen.

            The worst touch is that the basic plot is very similar to
       _T_e_r_m_i_n_a_t_o_r.  The film opens near Boston, Massachusetts, in the year
       1691.  A rather unappealing witchfinder, Giles Redferne (played by
       Richard Grant) has sentenced to death a rather charismatic sorcerer
       (played by Julian Sands).  Our warlock escapes with a spell that
       catapults both him and the witchfinder into modern-day Los Angeles.
       There the warlock begins a mission to re-unite three separated sections
       of the Devil's Grimoire.  When brought together they will tell the
       warlock God's most secret name.  (This aspect sounds more as if it came
       from the Kaballah than from 17th Century European tradition.)  Reciting
       that name backwards will uncreate the world which then presumably Satan
       can recreate by his rules.  The warlock kills one of the two housemates
       who care for him after a somewhat rocky arrival.  The other housemate he
       curses.  Each morning she will find herself aged twenty years over the
       day before.  This rapidly aging woman (played by Lori Singer) and the
       witchfinder set out to find and stop the warlock.











       Warlock                      April 11, 1991                       Page 2



            This is an oddly sexless film and that works in its favor.  The
       plot is never stopped nor is its mood sabotaged for gratuitous scenes of
       titillation.  Nor is the film padded out with long chase scenes.  The
       film is 102 minutes long because there was just about 102 minutes of
       story to tell.  Most of those 102 minutes show some imagination.  Don't
       get me wrong: _W_a_r_l_o_c_k is a drive-in sort of movie, not great cinema.  It
       is not a ground-breaker even as a horror film.  It is a drive-in movie
       that delivers the goods just about every moment it is on the screen.  I
       give it a low +2 on the -4 to +4 scale.